The goal of the Web & Interactive Media degree program is to prepare our graduates for a rewarding career in the growing fields of Web, Interactive Media and Game Design. The curriculum is based on the professional standards and best practices of web, media and game development companies, in-house or corporate media departments, design studios, and advertising agencies. Students are assisted in the development of studio, technical and professional skills while building a strong, marketable portfolio. The program offers coursework in a variety of media, with two distinct areas of specialization: Web Design and Construction and Game Design.

Program contact: Learn more

Learn more about how certificate credits apply to the related degree.

Program Admission Requirements

  • High School Diploma/GED highly recommended, but not required
  • ENG-0990 Language Fundamentals II or appropriate score on English Placement Test.
  • MATH-0955 Beginning Algebra or appropriate score on Math Placement Test highly recommended
  • Complete VC&D-1000 Visual Communication Foundation
  • Complete VC&D-1015 Digital Studio Basics

Other Information

  • Contact Program Coordinator for additional information.
  • Non-degree students may enroll in individual courses if they meet prerequisites or with departmental approval.

Program Learning Outcomes

This program is designed to prepare students to demonstrate the following learning outcomes:

  1. Apply good interpersonal skills including collaboration, flexibility, adaptability, cultural diversity, stress management, coping with frustration, work ethic, willingness to learn new skills to work as an effective team member to meet the client’s needs.
  2. Use good listening, written, and verbal communication skills to present oneself professionally, follow directions, and interact with clients, stakeholders, and project team members.
  3. Use good time management, organizational, flowcharting, business, and technical skills to manage multiple responsibilities and meet project deadlines.
  4. Apply knowledge of copyright law and ethics to ensure the integrity of project for the client.
  5. Tell a story using appropriate digital media, principles of design, color, typography, motion, sound and timing to create an emotional response that supports the client’s message.
  6. Gather and assess information relevant to the project/design challenge; research and legally acquire necessary source content.
  7. Evaluate situations, challenges, and processes for business and create a plan for appropriate solutions.
  8. Present ideas and strategies to clients and co-workers that clarify the proposed visual story, plan of execution and measureable outcome.
  9. Develop a fundamental knowledge of industry standard tools and best practices for visual and analytical media development.
  10. Measure and analyze outcomes of projects and campaigns.

Suggested Semester Sequence

Plan of Study Grid
First SemesterCredit Hours
ENG-1010 College Composition I 3
MATH-1xxx 1000-level MATH course or higher 3
VC&D-1000 Visual Communication Foundation 3
VC&D-1015 Digital Studio Basics 3
Select one of the following:  
Game Design I: Introduction to Game Design (Option B)  
Web Publishing I: HTML (Option A)  
 Credit Hours12
Second Semester
VC&D-1200 Typography and Layout 3
VC&D-1430 2D Design 3
VCIL-1640 3D Design 3
Communications requirement 3
VCIM-1970 Midpoint Portfolio Review 1
Select one of the following:  
Game Design II: Game Engines (Option B)  
Web Publishing II: Site Theory & Construction (Option A)  
 Credit Hours13
Third Semester
VC&D-2530 Professional Practice in Visual Communication and Design 3
VCIM-2270 Animation for the Web and Media 3
VCIM-2371 Interactive Media I 3
Arts & Humanities 3
Select one of the following:  
Game Design III: Game Design Studio (Option B)  
Web Publishing III: Media Rich Websites (Option A)  
 Credit Hours12
Fourth Semester
VC&D-2991 Portfolio Preparation 3
VCXX-xxxx Visual Communication & Design elective 3
Social & Behavioral Sciences requirement/Natural and Physical Sciences requirement 3
Select one of the following: 3
Cooperative Field Experience  
Service-Learning Web and Interactive Studio  
Field Experience  
Select one of the following: 3
Web Publishing IV: Data Driven Sites  
Interactive Media II: App Design  
Game Design IV-Game Publishing  
 Credit Hours15
 Total Credit Hours52

Options

(A) Technical Electives for Web Design & Construction Specialist

Web Design & Construction Specialist: Helps students to develop advanced web design & construction skills

VCIM-1570Web Publishing I: HTML3
VCIM-1770Web Publishing II: Site Theory & Construction3
VCIM-2280Web Publishing III: Media Rich Websites3
Additional program courses52
Total Credit Hours61

(B) Technical Electives for Game Designer

Game Designer: Helps students learn fundamentals of 2D and 3D Game Design for various platforms including console, computer and mobile devices.

VCIM-1200Game Design I: Introduction to Game Design3
VCIM-1400Game Design II: Game Engines3
VCIM-2200Game Design III: Game Design Studio3
Additional program courses52
Total Credit Hours61

Electives

Web Design & Construction

The following courses are recommended electives for students pursing Web Design & Construction:

MARS-1180Introduction to Media Arts and Filmmaking3
VC&D-2701Media Design3
VCIL-20403D Motion3
VCIM-1200Game Design I: Introduction to Game Design3
VCIM-1400Game Design II: Game Engines3
VCIM-2290Web Publishing IV: Data Driven Sites3
VCIM-2380Interactive Media II: App Design3
VCIM-2571Interactive Media Studio3
VCPH-1261Photography I3
VCIM-2800 - VCIM-2819 Special Topics Course Offerings1-3

Game Design

The following courses are recommended electives for students pursing Game Design:

VC&D-2701Media Design3
VC&D-2830Cooperative Field Experience3
VCIL-20403D Motion3
VCIM-1570Web Publishing I: HTML3
VCIM-1770Web Publishing II: Site Theory & Construction3
VCIM-2380Interactive Media II: App Design3
VCIM-2571Interactive Media Studio3
VCIM-2800 - VCIM-2819 Special Topics Course Offerings1-3