VCIM-1200 Game Design I: Introduction to Game Design
3 Credits
Foundation of game design with an emphasis on concept, planning and creation of game prototypes. Topics include history of games from tabletop to tablet, markets, mechanics, prototyping, play testing, and analysis. Students will explore theme, genre, rules, tools, goals, and peripheral concepts of game design.
Lecture: 2 hours. Laboratory: 3 hours
Prerequisite(s): VC-1000 Visual Communication Foundations, or concurrent enrollment; or departmental approval.
VCIM-1400 Game Design II: Game Engines
3 Credits
Applied technical and aesthetic fundamentals of 2D and 3D game design using industry standard engines. Includes survey of the game design industry. Emphasis on design and interaction of 2D and 3D assets to be used in entertainment games.
Lecture: 2 hours. Laboratory: 3 hours
Prerequisite(s): VCIM-1200 Game Design I: Introduction to Game Design, or concurrent enrollment; and VCIL-1640 3D Design, or concurrent enrollment; or departmental approval.
VCIM-1570 Web Publishing I: HTML
3 Credits
Foundational web design, planning and construction with emphasis on web standards, usability and accessibility. Students construct web pages in HTML and CSS using basic text-editing software. Topics include analysis of how and why a website succeeds or fails, aesthetics and visual design for web, planning, creation, uploading and registration of sites, troubleshooting, search engine optimization and basic marketing strategies.
Lecture: 2 hours. Laboratory: 3 hours
Prerequisite(s): VC-1000 Visual Communication Foundation, or concurrent enrollment.
OAN Approved: Transfer Assurance Guide OIT003. CTAN Approved: Career Technical Assurance Guide CTIM004.
VCIM-1770 Web Publishing II: Site Theory & Construction
3 Credits
Expansion and continuation of topics introduced in Web Publishing I. User research, planning, designing, constructing and publishing a website using industry standard methods and tools.
Lecture: 2 hours. Laboratory: 3 hours
Prerequisite(s): VCIM-1570 Web Publishing I: HTML, or concurrent enrollment; or IT-2310 Web Programming, or concurrent enrollment.
VCIM-2200 Game Design III: Game Design Studio
3 Credits
Create a variety of game projects for an intended audience, platform or device. Course emphasizes game design pipeline of planning, design, testing, refining and publishing.
Lecture: 1 hour. Laboratory: 5 hours
Prerequisite(s): VCIM-1400 Game Design II: Game Engines or departmental approval.
VCIM-2271 2D Animation
3 Credits
Introduction to 2D animation, including the history and principles of animation as well as a hands-on technical and aesthetic exploration of the media. A variety of digital and manual techniques from character animation to motion graphics are covered using industry standard tools. Direct applications for web, game design, illustration, graphic design, photography and art are examined. Planning and storytelling via the integration of imagery, text, and sound are emphasized. May be repeated for up to 6 credits; only 3 credits may be applied to degree requirements.
Lecture: 2 hours. Laboratory: 3 hours
Prerequisite(s): VC-1000 Visual Communication Foundation or ART-1081 2D Design and Color or departmental approval: comparable skills.
VCIM-2281 Web Publishing III: JavaScript
3 Credits
Provides an introduction and solid foundation in JavaScript, including syntax, conditionals, functions, manipulating the DOM, and event handling. Working commonly used JavaScript libraries are also covered. Prior scripting or programming experience is welcome but not required.
Lecture: 2 hours. Laboratory: 3 hours
Prerequisite(s): VCIM-1570 Web Publishing I: HTML, or IT-2310 Web Programming.
VCIM-2291 Web Publishing IV: Data-Driven Sites
3 Credits
Learn to create data-driven, dynamic websites. Combines an overview of programming terms and concepts with practical examples.
Lecture: 2 hours. Laboratory: 3 hours
Prerequisite(s): VCIM-1570 Web Publishing I: HTML or IT-2310 Web Programming.
VCIM-2372 Interactive Media I - Design Thinking
3 Credits
Introduction to design thinking, a methodology for solving problems. Learn about design thinking and storytelling through the creation of interactive media projects. Create interactive experiences from different perspectives and understand how storytelling can help build an excellent experience from the start.
Lecture: 2 hours. Laboratory: 3 hours
Prerequisite(s): VC-1431 Vector Graphics.
VCIM-2380 Interactive Media II - App Design
3 Credits
Introduction to app design. Explores current and emerging interactive technologies. The class covers app design from project inception to functional prototypes. No app development or coding is covered.
Lecture: 2 hours. Laboratory: 3 hours
Prerequisite(s): VCIM-2372 Interactive Media I or concurrent enrollment.
VCIM-2401 Game Design IV-Game Publishing
3 Credits
Develop and refine a body of work focusing on specific role(s) in the game design industry. Develop and promote assets, projects, portfolio, demo reel, blog and game presentation.
Lecture: 1 hour. Laboratory: 5 hours
Prerequisite(s): VCIM-2200 Game Design III: Game Design Studio or concurrent enrollment.
VCIM-2572 User Experience Studio
3 Credits
Course offers broad possibilities for the conception and creation of advanced interactive projects. Students are encouraged to explore concepts and techniques beyond the parameters of previous coursework. Individual students work with the instructor to set the criteria, research, and ultimately complete the project.
Lecture: 1 hour. Laboratory: 5 hours
Prerequisite(s): VCIM-2380 Interactive Media II or concurrent enrollment; or departmental approval.
